A table of silly mementos and memorials that locals might adopt in thanks to and remembrance of a budding hero.
This table is best-suited to a small, rural settlement; you could also use it in a larger city, but limit the result to a single neighborhood or zone.
Have a PC roll on it when they achieve a level of minor local fame.
Local Remembrances
1.) Ballad. Written by a local poet or songwriter. Terrible rhymes. Often sung in tavern chorus, and badly out of tune. Replayed loudly and incessantly at every tavern in town on the first night of a visit.
2.) Crude Statue. Looks to have been made by someone that’s never seen your face, but really longed to. A time capsule was buried beneath it by the townspeople when it was erected - dig it up to receive an Odd Trinket*, and shameful denouncement from those that buried it.
3.) Graffiti. Symbol(s) or phrase(s) reminiscent of your more famous local exploits. Tagged by renegade teens and ne’er-do-wells. You sustained brief viral popularity among the yoots as a symbol of rebellion and free thinking, and experience a resurgence any time you visit.
4.) Tall Tales. They grow with the telling, and often leave first-timers with an inflated sense of your abilities.
(+ Reputation)
5.) By the Pint. A cocktail or specialty local brew, mixed and named in your honor. A free round for the whole tavern whenever you visit.
6.) Street Signs. A busy thoroughfare or square is named after one of your possessions (i.e. Squire's Boots Lane or Raiff’s Glove, a market square). When you visit, a block party or ragtag parade closes it to through-traffic.
7.) Civics. The courthouse, library, or similar civic structure is renamed in your honor. If you don’t make an appearance at the awkward ribbon-cutting ceremony, you miss out on a free bottle of cheap champagne and free, unembellished lodging on future visits.
8.) Blue Plaque. Emblazons a site in town that’s significant to your time here. The plaque gets a minor detail of your life wrong, and is burnished in one corner where people rub it for luck as they pass. If you volunteer to lead a tour group through the spot when you come back to visit, the luck rubs off on you - reroll two Saving Throws of your choice and take the result of your choice, some time in the next week. You must stick around and pose for caricature sketches (or photos, in a modern setting).
9.) Holiday. A bi-annual celebration in your honor is added to the town calendar. The townspeople...
1d4 | Festivity |
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1 | Burn you in effigy. It’s endearing! |
2 | Render your likeness in a parade float. It’s then released and floats away - where will it land?! |
3 | Throw tomatoes at a large mural of your face. |
4 | Render your likeness in ice/sand/mud sculpture (climate dependent). The competitions are cut-throat. |
10.) Community Staple. A “famous” local delicacy, manufactured good, crop, or food product is renamed in your honor. You are gifted an inconveniently large amount of it when you return to visit (once per year). Examples include the well-regarded Gainsley Sprocket, the county fair-favorite Lendralyn Cheddar Wheel, and Lota’s Ear, a hardy and cold-resistant type of corn grown in the Telle-Kurre region.Dug up the weird, smelly time capsule under your statue? Inside, you find...
1.) A stack of 6 pure iridium coins of unknown mint. One side is stamped with an intricate and detailed rendering of an albatross; the other is blank. A willing recipient of a coin, spent or given, will never willingly part with it and is consumed by the desire for more of them. When the recipient of the coin dies, their corpse will always find its way into the spender's presence by a string of coincidental circumstances, no matter how irrational or unbelievable. Failing that, the corpse will rise as a witless undead and seek the spender with single-minded obsession, only to collapse and finally die (for good) at their feet. The spender always knows the location of a recipient that accepted the coin willingly.
2.) A small pouch of long, needle-thin seeds. Cast a single pinch at your feet and cause grass to sprout before your every step (or sturdy lilypads, if dropped into water), silencing them as long as your feet are bare, but leaving an obvious trail of your passing. After 1d8 hours, the grass withers, dies, and disappears.
3.) Nyxian Chimes. A pair of hollow, pencil-sized metal tubes of swirling iron and brass construction. At one end, they are tied together with sunflower roots, dipped in mercury and tempered to make wire. The chimes are silent; they will sound only when disturbed by liminal currents - air disturbed by the passing of ethereal and extraplanar entities.
4.) A string-pulled top. While the top spins, air currents in the immediate area (including minor air elementals^) are completely stilled. Small, nearby stones levitate a foot above the ground, bearing the weight of a grown human.
^: do air elementals suffocate if they can’t move? a question worth considering.